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I think this might make sense in some kind of fantasy world. So, on Windows, the default action for dragging an HTML file onto Google Chrome, in the taskbar, is “pin to Google Chrome,” and “open with Google Chrome” is what you get when you hold the shift key down. I just went and tried, and apparently you need to shift-drag. The main drawback of not completing step #3 is that you're stuck with a 32-bit application until you complete it. Things like:Īdobe got stuck on #3, which is understandable because it's an enormous amount of work with a relatively low payoff.
#Download mac os 9 emulator for windows code
Step #2 mostly involved fixing the parts of your code which used weird, non-standard C extensions that GCC did not support.
#Download mac os 9 emulator for windows mac os
My understanding is that Quark got stuck and took too long to complete step #1, long enough that their customers didn't want to keep Mac OS 9 around just so they could use QuarkXPress and switched to InDesign. In my personal experience, steps #1 and #3 could be difficult and labor-intensive, but step #2 was usually easy. The path was set up so that you could stop at any point along the way and keep shipping your application. Once you don't care about Mac OS 9 support, migrate to Project Builder (or at least GCC)
#Download mac os 9 emulator for windows mac os x
Switch to using the Carbon API, and create a "carbonized" application that works on both Mac OS 9 and Mac OS X (same executable for both platforms, basically a special executable format and some restrictions on how you used various APIs)Ģ. Let's say that you're starting with a C or C++ application using the Macintosh Toolbox APIs, built with MPW or CodeWarrior. I have ported applications to Mac OS X, including applications that other people wrote and ones that I wrote.

(As I remember it, SCO bought a license for SVR 4.3 in the end and switched to that, some time in the mid-to-late 90s, too late to dodge the bullet of Linux gobbling up the Intel/Posix world.) My guess would be that Apple hit the same wall that SCO hit after 1995 AT&T licenses were too expensive and cloning features and bolting them on top of an ancient code base was also becoming expensive. It worked out cheaper to assign a couple of hundred developers to work for 3-4 years at cloning SVR 4.3 (needed to hit the standards compliance checkboxes required by customers), while keeping the AT&T SVR3.2 copyright declarations in the header files (and on the box). AT&T jacked their license prices for SVR 4 so much that going to true SRV 4 would have drastically raised the price of Open Desktop. The AU/X "additional" features from SVR 3 and SVR 4 was probably the result of a similar process to SCO's cloning of SVR4 features in the early 90s. SCO also paid royalties to Microsoft every time we sold the developer tools, because SCO had inherited the MS C compiler by way of their Xenix license in the late 80s, and SCO SVR3.2 was built using MS C. This drove the price of a copy of ODT 3 up to the $1000-2000 mark depending on trim. (Linus couldn't afford his own Intel UNIX shrinkwrap, so he began rolling his own kernel.) I heard a ballpark figure that SCO paid out $200 in royalties every time they sold a copy of Open Desktop 3.0, which included royalties on SVR3.2, a third-party TCP/IP stack, X11 (which was free), and OSF Motif (which wasn't) and IXI's X Desktop (the desktop and utility apps build with Motif/X11). I don't have any direct knowledge of Apple's licensing issues with AT&T, but I worked for SCO in the early 90s, back when it was a UNIX OEM, not a litigation zombie.ĪT&T licensing fees for UNIX back in the late 80s/early 90s were fiendish that's the whole reason for the ascendancy of Linux today. It also had a TCP/IP stack, since before MacTCP (if I recall correctly). A few of the old games can be played on new computers-if it ever got a PC port, there’s a chance you can run it in DOSBox, but the Mac exclusives got left behind, and a bunch of them were just cute little shareware pieces that never had a bunch of money behind them.Ī/UX was forked from UNIX System V Release 2.2, with "additional features from System V Releases 3 and 4 and BSD versions 4.2 and 4.3". The only reason I still go back is for the games. As much as Unix is a bit of a mess, it doesn’t have any of these problems.

Still waiting for Google Docs to catch up in terms of feature parity, it’s not even close. the best version of Microsoft Word ever made.
#Download mac os 9 emulator for windows install
Install an app by dragging it to your hard drive, uninstall it by dragging it to the trash. Poking around in MacsBug or ResEdit was interesting. The entire experience of using a computer was very consistent. There are some things I really miss about the classic Mac era.
#Download mac os 9 emulator for windows how to
This was how we knew what Apple was doing, how to keep computers running, etc. I like the weird studio photography they would do with a bunch of hardware on weird pedestals.

The magazine archives linked from the article really take me back.
